





Mobile applications
One codebase, both stores, and a release process your own team can run. Most mobile projects are fine until the first urgent fix, when it turns out nobody but the original developer can get a build approved and shipped within a day.
- OneCodebase, two stores
- YourStore accounts, day one
- DayFrom fix to released
- BothLanguages, with RTL
Sectors that trust us
What is app delivery?
Delivering a mobile app is two jobs. One is the app, which is the part everybody estimates. The other is the release pipeline, the store accounts, the crash reporting and the ability to ship a fix on a Tuesday afternoon, which is the part that decides whether the app survives its second year.

- Native or cross-platform, and how do you choose?
- Cross-platform for almost everything, because two codebases means two of every bug. We go native for a specific reason — heavy camera work, background location, a platform feature with no bridge — and we name that reason in the proposal.
- Who owns the store listing?
- You do, on your own developer accounts, from the first submission. An app published under an agency account is an app you cannot update without them, and unpicking that later means a new listing and the loss of every review.
Key takeaways
One codebase: serves both stores, so one fix is one review and one release, not two of each.
Your store accounts: registered to your company from the first submission, never moved later.
Your team releases: a documented build job your own people run, without a call to us first.
Arabic is tested: right-to-left layouts are checked on every screen in review, not assumed.
Crashes are alerts: reported to your own accounts before they ever appear as a store review.
What we build
Mobile delivery from the first screen to the store release.
Each of these is part of the delivery rather than an add-on, because without a release path, crash reporting and offline behaviour an app is a prototype that happens to sit in a store.
Cross-platform
One codebase for both stores, so every fix is written, reviewed and released once, and the two apps never drift apart.
Offline
What the app does on a poor connection, decided in design rather than discovered.
Arabic & RTL
Mirrored layouts and genuine Arabic content in the build from the very first week.
Push & links
A notification that opens precisely the right screen, with deep links verified on both stores before the first release.
Release pipeline
A documented job your own team runs, with a rollback that has actually been exercised.
Crash reporting
Alerts on your own accounts, so you hear about a crash before a store reviewer does.
Choose the build
Native, cross-platform or web-first.
Native
Two codebases, each at home on its platform. Right for heavy camera work or background location.
Cross-platform
One codebase, both stores, one fix per bug. Our default, with the exceptions named in the proposal.
Installable web app
An installable web app, with no store at all. Right for internal audiences and for teams that ship every day.
How we release
The release path matters more than the launch.
We build the release pipeline before the second screen exists, which always feels premature and never is. In week one someone from your team cuts a build and puts it in front of internal testers, using the documented job.

Which screens hold real logic, which store rules apply, and a number per phase.
What we build with
Cross-platform by default, native only where the case earns it.
- React Native
- Expo
- Flutter
- Swift
- Kotlin
- TypeScript
- Firebase
- Fastlane
Why SiaSol
Why teams bring us their app work and keep every key themselves.
Because the store accounts, the signing keys and the release job are yours from week one.
Your store accounts
Registered to your company from the first submission, never transferred later.
One codebase
Both stores from one repository, so a single fix means a single release.
Arabic tested
Mirrored layouts checked on every screen in review, from the first week.
You can release
A documented build job your own team runs, with us watching, not driving.
How it works · our method
The SiaSol five-phase method, applied to this service.
- 01
Discover
Most technology projects fail long before the first line of code — they fail at the question.
- 02
Diagnose
Every slow process has an owner and a cost.
- 03
Design
Architecture is a set of decisions you live with.
- 04
Deliver
Software not in production is just cost.
- 05
Evolve
The handover is the point, not the end.
Where we work
Close where it counts, bilingual everywhere
Egypt: Cairo (HQ) and nationwide delivery
Saudi Arabia: Riyadh, with teams on client time zones
Gulf and beyond: Arabic and English, one delivery standard
Cost & engagement
Mobile applications: what a release costs, and how we engage
Cost follows the screens that hold real logic, not the screen count. A list screen is cheap; a booking flow with payment rules and offline edits is most of the project, so we scope those first.
- Fixed · one to two weeks
Scoping
Which screens hold the logic, and a number against each phase.
- Per phase · fixed after scoping
First release
In both stores, with the release pipeline your team runs.
- Monthly · optional
Support
Store policy changes, OS releases and the crash queue.
FAQ
What to ask about Mobile applications.
01Which framework do you build with?
02Can you publish to our own store accounts?
03How do you handle Arabic and right-to-left?
04What about app store review rejections?
05Can our team take over the app later?
06Do we need a backend as well?
07How do you test on real devices?
08What happens when a new OS version lands?
Ready to ship your app?
Tell us what the app has to do and who will use it. We come back with phases, a stack decision and a number you can plan against.
Book scoping








